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----an experimental fashion line exploring digital design and virtual production campaign

Tools

Unreal Engine 5.3, Clo3D, Adobe Premiere, Virtual Production(LED Wall)

Project Genres

Virtual Production, Fashion Design, Fashion Photography, World Building

Roles

Fashion Designer

Creative Director

Virtual Production(Unreal Engine 5 + LED)

Credits

Fashion Photographer: Honglin Cai, Keer Zhao

Music: Lecheng Chao

Video Editing: Lecheng Chao

Production Assistant: Manxue Michelle Ma

Graphic Design: Peiyu Eva Zhou

Thesis Advisor: Sharon De La Cruz, David Stein

Technical Advisor: Todd Bryant

Special Thanks: WLab Innovation

Abstract

Dolca Morto is an experimental fashion line that uses world building as its design methodology, with digital design and virtual production as its means of implementation. 
 
Dolca Morto means “sweet death” in Esperanto, it outlines a religion in a post-modern society where humans are highly protected by technology, yet a belief in death and the natural cycle emerges. 

 

Fashion Design

The clothes of Dolca Morto, are my imagination of the ritual clothing in the virtual world building. 

The design started with fashion illustration, progressing by Clo3D(A digital fashion pattern design software) and finished with the real clothing after 3 rounds of prototyping.

The design stems from futuristic armor design and religion uniform(plain color and shapes), outlining the fashion of the religion of Dolca Morto

 

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Art Direction

I want to create space and environment similar to a church in relation to Christianity, centered around natural elements and the remnants of human civilization. This will be the ritual space for the Dolca Morto religion.

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Virtual Production

With the power of real time rendering Unreal Engine 5 and LED wall, I use virtual production to build a connecting tunnel between the reality and the virtual world of Dolca Morto. Collaborating with fashion photographer Honglin Cai, we shot a series of lookbook. In the future, with a larger scale of LED screen, I would be able to film more visual and cinematics instead of just still images

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